It's also about Command & Conquer Mode - our really unique multiplayer mode that essentially puts you down on the ground in a C&C match of GDI vs. Primarily, it's the deep, rich Command & Conquer universe and the unique tactical situations that this universe allows. Q: What makes Renegade different from all the other first-person-shooters out there?Ī: Many things set Renegade apart from the other FPS games, and the ones scheduled to come out in the near future. You'll be able to enter the Hand of Nod, blow up a Tiberium Harvester, waste Nod officers, use Ion Cannons to strike buildings, and much more. But it's really the weapons, vehicles and buildings at Havoc's disposal that will give you the feeling that you're truly in the C&C universe. As you go through the missions you'll see vintage C&C elements - Orcas flying overhead, SAM Sites shooting at passing enemy aircraft, Gunboats bombarding from offshore positions. Q: What are you adding to make sure Renegade looks and feels like C&C?Ī: It's always the little things. Renegade takes place at the same time as the original C&C and the fiction stays the same - even some of the missions are the same, just experienced from a first-person perspective. Q: How does Renegade change the Command & Conquer universe?Ī: It doesn't change. It's through him that we're really able to bring players down to ground zero in the war between GDI and Nod. The more we thought about the Commando, the more the idea for the action game came into focus. In C&C, he's about six pixels tall, but made a huge impression on us and the public with the sarcastic comments he delivered just before blowing up a building. We loved the fast and furious action, the fascinating back-story, and the exotic settings and realized that it would be perfect for an action game. These MIX files may also contain custom skins, models, and scripts to modify in-game behaviors.Q: So, why an action game in the Command & Conquer universe, home to your strategy games?Ī: The idea for Renegade actually came about when we were developing the original Command & Conquer in 1992. In a technical sense, all custom maps can be considered mods on their own, since Renegade's individual map data is stored within MIX files. The following is a list of notable custom maps created by the Renegade community. Created from incomplete map by Westwood's Tse-Cheng Lo
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |